HAN YUE & ENVIRONMENT ARTIST
  • Home
  • 3D Environment
    • VII Desert City - Aquarella
    • VI Dream Field
    • V One Corner Of WW II
    • IV Winter OutPost
    • Ⅲ Space Station
    • Ⅱ Engine Room
    • Ⅰ N​ight-Shhhh
  • Projects
    • V Closing The Distance
    • Ⅳ TowerDefense
    • Ⅲ Age Of Cube
    • Ⅱ INFINITE RUNNER
    • Ⅰ SHADOW ISLAND
  • 3D Assets
    • Ⅴ 3D Character Rena
    • Ⅳ Tower Design
    • Ⅲ Defensive Turret
    • Ⅱ Flower Vase
    • Ⅰ Character Anim
  • 2D Traditional
  • About Me
  • resume

Game Assets

(Game assets, Animation, Other Effect testing )

Defensive Turret
(Maya. Quixel NDO. PhotoShop) ​

Defensive turret is a independent asset modeled in Maya
Object contain four maps AO/normal/Diffuse/specular
All map generate from quixel NDO and DDO.
Project duration: 3 weeks
Program use: Quixel NDO, DDO, PhotoShop, Maya.
Picture

youtube link
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Flower Vase
(In Maya: Caustics)

Flower Vase is a independent asset modeled in Maya
Object contain four maps AO/normal/Diffuse/specular
All map generate from Xnormal.
Project duration: 3 weeks
Program use: Xnormal, PhotoShop, Maya.

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First 3D Character Animation 
(By Using free model ​Mery Rig)

The project is an animation rendering in maya.
It is a key frame animation in 2013
Project duration: 4 weeks
Program use:  Maya.

youtube link
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  • Home
  • 3D Environment
    • VII Desert City - Aquarella
    • VI Dream Field
    • V One Corner Of WW II
    • IV Winter OutPost
    • Ⅲ Space Station
    • Ⅱ Engine Room
    • Ⅰ N​ight-Shhhh
  • Projects
    • V Closing The Distance
    • Ⅳ TowerDefense
    • Ⅲ Age Of Cube
    • Ⅱ INFINITE RUNNER
    • Ⅰ SHADOW ISLAND
  • 3D Assets
    • Ⅴ 3D Character Rena
    • Ⅳ Tower Design
    • Ⅲ Defensive Turret
    • Ⅱ Flower Vase
    • Ⅰ Character Anim
  • 2D Traditional
  • About Me
  • resume