(3d Endless Running game)
Infinite Runner was developed in Unity 3D at 2015. This game project forged by six people and finished in 10 weeks.
During the time, I was charging the environment and all animations include character and assets. Meanwhile, I am also designing for the layout of opening menu and other 2D artwork.
Infinite runner was produced, designed and programmed by Dylan Burke, Gabriel Ortiz, Samantha Mosqueda, Stephen Beluso Jr (programmers), Han Yue, Max Modica (artists).
The following models were created in Maya with only 148 polys of straight tunnel and 254 polys of T-shaped tunnel. The game was targeted for mobile devices which limited the graphical complexity of the models.
The following assets for Infinite Runner are rendered from Maya 2015. The textures are designed in Photoshop and the normal maps are created from Quixel NDO2.
The following is game-play video for infinite Runner. To ensure fluid gameplay on mobile devices, the models used only diffuse maps (and no normal maps).
I initially created four different possibilities for the game environment before settling on the tunnel design in the bottom-left panel. But, personally, I love the second design. Because the road is not symmetrical on the two side which do give players more emotion.