Game Overview:
Age of Cube is a single-player 3d side-scroll platform-adventure video game in unity 3d. Player control a cube to start an adventure in sci-fi space. The game-play is relate with objects' material or property. This game is designed for players who like transitional side-scroll and puzzle game.
Project duration: 9 weeks
Credits for all design team:
Game leader: Han Yue
Artists: Han Yue, Ariana Ponce
Programmers: Johnny Wu, Max Himmel, Jonathan Tsao.
Level Design: Jonathan Tsao, Han Yue.
Project duration: 9 weeks
Credits for all design team:
Game leader: Han Yue
Artists: Han Yue, Ariana Ponce
Programmers: Johnny Wu, Max Himmel, Jonathan Tsao.
Level Design: Jonathan Tsao, Han Yue.
Game-Play & Mechanics:
In a 3D environment with 2D single player controls, the player will control a cube in a unknown location, and he will discover that he has the ability to absorb and change his own material in need of the situation, as the player advances through the level, he is going to uncover interesting things about the level, and by combining the different game mechanics, his own abilities and knowledge to find a way out of each chamber.
Material transformation is the core component of the game, we want to focus on this mechanic by adding different material and color, some development focus is adding a animation when the player switch material with sound effects and also we want to add a specific death effect to each material.
Material transformation is the core component of the game, we want to focus on this mechanic by adding different material and color, some development focus is adding a animation when the player switch material with sound effects and also we want to add a specific death effect to each material.
Material Name
Normal Cube (stickiness Cube) Wood Cube Metal Cube Glass Cube |
Advantage property
Allow player attach on any kind object or wall, but not the ceiling. Jump higher than other material cube. Wood Cube allow player travel through water area and also it has the highest jump ability in all kinds material. Also due to its lighter weight, it can be blown up by the wind. Metal Cube can pass fire trap safely and attracted by magnet. Also, due to its heavy weight, It can not move by wind. Glass cube allow player pass laser nice easy. And due to its mirror property, it can reflect the laser to destroy other objects that not has glass material with it. |
Weakness
Normal cube can be damaged by all kinds of trap suck as water, fire and laser. The Wood cube can be damaged by fire and laser. Metal cube can be damaged by water area and laser. Glass cube can be damaged by water area and fire trap. |
Game Story:
In a world where advance in science has become the only thing humanity cares about, an unknown artificial intelligence calling itself W.A.V.E emerged from nowhere with the only goal of eradicating organic life forms thus marking the beginning of the World Annihilation Vitality Eradication program. And humanity in the desperate need of finding an answer to save themselves, they created the Complete Utility Bending Experiment or better known as C.U.B.E., but the experiment did not go as planned…
Controls:
- The keys to move left and right will be the direction buttons W and D.
- The keys to jump will be the SPACEBAR.
- The keys to switch materials will be the number keys 1, 2, 3, 4, 5. Including num pad implementation
Overview of Level one:
All the assets pieces are going to be modular, able to be pieced together to form a larger level. Ideas for the level design include basement level, water processing plant and factory production plant, in the first level, the player will acquire different material in each room, learning how to switch and using each material in proper situations. Each UI elements, jumping, material switch and death are going to have corresponding sound effects, with a calm and sci-fi style background music.
The following videos can show the entire level one design. The level one is designed for introduction with five different rooms. Each room will teach player different material and how to use them to solve the puzzle.
The following videos can show the entire level one design. The level one is designed for introduction with five different rooms. Each room will teach player different material and how to use them to solve the puzzle.
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Free Download game demo :
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