SHADOW ISLAND
(3D Side-scrolling adventure game)
Shadow Island is a 3D side-scrolling video game developed in Unity 3D in 2013.
I am the team leader and also the environment, assets designer.
Assets designed in Maya and all maps generate from Xnormal.
All concept and Level design done by me.
All level assets and object animation done by me.
All particle systems done by me.
I am the team leader and also the environment, assets designer.
Assets designed in Maya and all maps generate from Xnormal.
All concept and Level design done by me.
All level assets and object animation done by me.
All particle systems done by me.
The following slideshow introduces the background story in five scenes. It begins on a night with no stars and no moon, a night that makes us ask "What have we done for all the Gods to abandon us."
The following slideshow displays game assets and textures. This was my first time using Unity 3D so many of the techniques I used were inappropriate and the end product is not ideal. However, it was a great learning experience.
This following video shows the first two levels of Shadow Island. Ashe journeys to the heart of the island to save her younger brother Ti-Mi from the dark lord. Along the way, she enlists help from the sprite Erl whose soul has been trapped by the dark lord. They'll need each other's help if they are to thwart the dark lord.