Sci-Fi Passage And Engine Room
(Made In Unreal Engine 4 & Quixel NDO2)
This Sci-Fi project was designed in Maya and rendered in unreal engine 4
It is a Demo project to show my current skills in 2015
High poly to low poly projections for normal/cavity/AO maps created using xNormal and Maya.
All concepts design done by me.
All models created by me.
Project duration: 9 weeks
Program use: Quixel NDO, DDO, PhotoShop.
It is a Demo project to show my current skills in 2015
High poly to low poly projections for normal/cavity/AO maps created using xNormal and Maya.
All concepts design done by me.
All models created by me.
Project duration: 9 weeks
Program use: Quixel NDO, DDO, PhotoShop.
This Sci-Fi project is the best of my art work in 2015. After many failure and rework experience, finally, one of them can stand up and show its beauty to all of my friends or family who support me in this journey. The following slideshow contain some textures, high resolution screen shorts and model images.
The following video can directly show all details from inside of this project in real time. I also create some smoke effect and Assets animation in the engine room to make it live. Thanks for watch, please leave any suggestion or commons in the YouTube channel.