HAN YUE & ENVIRONMENT ARTIST
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    • V Closing The Distance
    • Ⅳ TowerDefense
    • Ⅲ Age Of Cube
    • Ⅱ INFINITE RUNNER
    • Ⅰ SHADOW ISLAND
  • 3D Assets
    • Ⅴ 3D Character Rena
    • Ⅳ Tower Design
    • Ⅲ Defensive Turret
    • Ⅱ Flower Vase
    • Ⅰ Character Anim
  • 2D Traditional
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TOWER DEFENSE ASSETS

Project Description:

Blitz Tower Defense game is a traditional type of strategy video game where the goal is to defend the final base and defeat evil army's attack. Player can place five different tower structures on the side of enemy's path and use their unique property to eliminate enemy. They following assets are playable towers all designed in Maya and photoshop.   

Project duration: 8 weeks
Program use for Design:
Maya, Photoshop, NDO, Unity3D.
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Design Process:

    This is a small game and mean to be publish on mobile phone. All towers have limitle poly to create its own shape and show the special value in the game. But even that, I still beveled most edge. Because we designed a first person view style that allows player walking close on battle field and do more actions on ground.  
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  • Home
  • 3D Environment
    • VII Desert City - Aquarella
    • VI Dream Field
    • V One Corner Of WW II
    • IV Winter OutPost
    • Ⅲ Space Station
    • Ⅱ Engine Room
    • Ⅰ N​ight-Shhhh
  • Projects
    • V Closing The Distance
    • Ⅳ TowerDefense
    • Ⅲ Age Of Cube
    • Ⅱ INFINITE RUNNER
    • Ⅰ SHADOW ISLAND
  • 3D Assets
    • Ⅴ 3D Character Rena
    • Ⅳ Tower Design
    • Ⅲ Defensive Turret
    • Ⅱ Flower Vase
    • Ⅰ Character Anim
  • 2D Traditional
  • About Me
  • resume