Closing The Distance
(Made in Substance Pinter + Maya + UE4)
Closing The Distance is a flying love letter plane game that made in 2018 Globe Game Jam in 48 hours. The topic of this year is about "transmission" which makes me think about the love can be one the element needs to deliver when chasing the girl. I got lots of inspirations from short film "Paperman". With the help from my teammate, we successfully made this fully playable game in 48 hours and won the audience favorite game in Savannah.
Credits: Han Yue /Game lead, Tech art, Art director, Assets designer
YunHan Qiu / Team lead, Head programmer
Zichu Yang / Assets designer, Game-play designer
Hannah Chen / Level designer, Assets designer
Yuling Huang / Concept Artiest, Texture designer, Assets designer
Project duration: 48 hours
Program use: Substance Painter, Unreal engine 4, Photoshop, Maya, 3Dmax.
Link to GGJ 2018: https://globalgamejam.org/2018/games/closing-distance
Credits: Han Yue /Game lead, Tech art, Art director, Assets designer
YunHan Qiu / Team lead, Head programmer
Zichu Yang / Assets designer, Game-play designer
Hannah Chen / Level designer, Assets designer
Yuling Huang / Concept Artiest, Texture designer, Assets designer
Project duration: 48 hours
Program use: Substance Painter, Unreal engine 4, Photoshop, Maya, 3Dmax.
Link to GGJ 2018: https://globalgamejam.org/2018/games/closing-distance
Game Concept:
A young men are fall in love with a girl in their journey. They traveled around the island and had a beautiful memory. But one day, they had some misunderstand and the lady is planing to leave the island alone. In order to fix this relationship, this young man made a paper plane to collect their past memories and delivering his love to the lady. And hopefully it will be on time
But Sadly, not all love stories ends with a marriage, at least not this time. With all the memories and winds's help when this love letter reach the port. There is no sign of the girl, only the figure of a ship quickly disappearing in the edge sea level. By the time he arrived at beach, one a wet paper lays on the sand and a broken heart.
Layout:
The truth behind the final game product is really different compare with our initial idea. The original concept for this game is the man find a girl he liked. So he used the old traditional way to deliver his love and hopefully no one else touch the girl before him.
During the flying journey, player will face rain, fire and competitor which all of this will simulate the hard path to touch a girl’s heart. In the end, the paper plane’s flying path will drawing like a heart to represent the good ending of this love journey.
During the flying journey, player will face rain, fire and competitor which all of this will simulate the hard path to touch a girl’s heart. In the end, the paper plane’s flying path will drawing like a heart to represent the good ending of this love journey.
Modular Assets
Due to the 48 hours limitation, all our assets is very low poly. But we did take the chance to bring it to substance painter and take the advantage on “no require perfect UV” to make our texture has more unique stylize. Three single houses are created for entire city. By using different composition, we managed to make some larger constructions to static mesh blue print to save the time and the rendering process.
Dynamic Shader
Making the memory bubble is not only for collecting purpose. It also will guild player stay in the right path, but also depend on the location, it will soon become a challenge to get all of them.
The cartoon shader is created on post process volume and gives all assets a relatively hard back edge. Since the time is short, there is not a chance to painted those texture one by one. So the shader does covered some of mistakes and really brings the game style one step forward.